Reelskills

I'm Matan - solo developer from Israel, CS player since 1.6. I hit a 4k on Inferno, went looking for the clip, and realized the demo file already had everything - I just had to teach a machine to spectate like a broadcast director.

ReelsKills is that machine. It's been rendering my own matches every day since - this site is just the queue getting longer.

CS2-only is the feature

01

The pacing engine understands rounds - clutches, ecos, exit frags, trade windows. A generic game clipper can't know a 1v4 from a warmup.The pacing engine understands rounds - clutches, ecos, exit frags, trade windows.

02

The camera work - spec locks before every kill, POV verification - is CS2-demo-specific engineering.Spec locks before every kill, POV verification - CS2-demo-specific engineering.

03

One game means the feed's taste is coherent - every viewer knows what a B-site retake on Mirage is worth.One game - the feed's taste is coherent. Everyone knows what a B-site retake is worth.

next up: auto Faceit demos · clutch triggersdiscord.gg/reelskillspress → contact
next up: auto Faceit demos · clutch triggers
discord.gg/reelskills · press → contact